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1. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Ok, my first impression is that I'm rather underwhelmed. Lets look at the details here... First off, the bonus's. Armor resist bonus Drone Damage bonus RR amount Large Energy Turret Optimal Scan Probe Strength + virus strength Armor resist, dro...
- by Arazel Chainfire - at 2013.12.03 20:13:00
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2. Sticky:A review of player giveaways with CCP and third party sites - in EVE General Discussion [original thread]
Congrats on giving in to the idiot whiners. Yes, there was only 1 gold magnate, and it hasn't been in the game for nearly 9 years at this point. But for some reason it is still kept in the database, and people can still look it up. And now it will...
- by Arazel Chainfire - at 2013.09.26 23:35:00
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3. Do missions need a revamp? - in Missions & Complexes [original thread]
So, how would I go about fixing this? The following suggestions could be used either in combination, or individually. 1. Add randomization. Even if the "map" is the same, changing spawn locations, changing what spawns at each location, and changi...
- by Arazel Chainfire - at 2013.09.11 22:35:00
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4. Do missions need a revamp? - in Missions & Complexes [original thread]
I used to run missions regularly, but I haven't touched them in years in any sort of regular manner. That being said - I can still run missions in my sleep, even with several years having passed between now and the last time I did them semi-regula...
- by Arazel Chainfire - at 2013.09.11 22:34:00
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5. Sad news has befallen the Imuran household. - in Out of Pod Experience [original thread]
RIP. He was an old friend, and he will be missed
- by Arazel Chainfire - at 2013.09.05 14:39:00
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6. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
To comment on the use of the new marauders in vanguard sites. Last time I did incursions was somewhere around a year to a year and a half ago. That being said, the basic numbers haven't really changed. A vanguard site puts out somewhere between 2...
- by Arazel Chainfire - at 2013.09.03 04:26:00
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7. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Ja'ho sun wrote: Arazel Chainfire wrote: Cerberus: The cerb gets another launcher, a fairly nice buff to its CPU and powergrid, a minor buff to its capacitor, a pretty decent buff to its speed, a smidge of drone bay, and its hp's rounded to...
- by Arazel Chainfire - at 2013.07.20 02:49:00
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8. Nullsec mexallon shortage - in Player Features and Ideas Discussion [original thread]
Rordan D'Kherr wrote: I look forward to the time when highsec is not independent from low or null though. I'm sorry, have you tried opening your eyes? Have you seen a T2 ship or mod before? How about pirate faction ships/gear? T3's? Guess w...
- by Arazel Chainfire - at 2013.07.19 19:07:00
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9. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
-continued- Muninn: Right now, the only real use for the muninn is the arty with 2 shield extenders. The proposed changes would swap a high for a low, and the rest of the changes are pretty insignificant. Ignoring everything else, it seems that ...
- by Arazel Chainfire - at 2013.07.19 18:14:00
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10. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
-continued- Eagle: The eagle looses a high for a mid, gets a decent amount more powergrid, but does loose a smidge of CPU, gains a nice amount of shield, and a smidge of speed. The eagle has two viable fits, a railgun fit and a blaster fit. For ...
- by Arazel Chainfire - at 2013.07.19 18:08:00
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11. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
I spent a few hours looking at these changes and theorycrafting a little to see what could potentially happen with these changes. Overall, I'm rather unimpressed. Note, I am not looking at having them outshine T1 cruisers as much as they had befor...
- by Arazel Chainfire - at 2013.07.19 18:06:00
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12. Requesting fit for Nightmare - c4 solo - in Wormholes [original thread]
First - you can afford 3-4 bil. How many times can you afford 3-4 bil? Because a solo nightmare is going to get destroyed, either by sleepers or by players. Second - neuts. Sleepers use them. And the nightmares base cap amount isn't able to run i...
- by Arazel Chainfire - at 2013.07.16 01:07:00
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13. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
Ok... so without optimal range scripts loaded, the moros will now have a stunning: 15km with antimatter WTF? You're joking, right? Yes, you are putting the falloff up to 30km after skills, but that still makes this pretty much useless for WH comb...
- by Arazel Chainfire - at 2013.05.18 02:47:00
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14. Naglafars in C5s? - in Wormholes [original thread]
Jack Miton wrote: pro tip: naglfar is a shield ship It may have the mids to be able to shield tank it... but I personally would probably armor tank it myself. Being able to swap mids to tracking scripts is far too important to waste IMO, and...
- by Arazel Chainfire - at 2013.05.14 05:35:00
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15. 30 days dual character training - now on Singularity - in EVE General Discussion [original thread]
I currently run 3 accounts (100mil, 75mil and 50mil skillpoints). But I don't want to take time off of those characters, who all kind of fall under the definition of "Mains" to train up characters that are clearly "alts" (cyno, trade, PI, light in...
- by Arazel Chainfire - at 2013.05.10 19:18:00
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16. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Truth be told the biggest problem with the Dominix, is the Armageddon. No, the biggest problem with the domi is the drones... -Arazel
- by Arazel Chainfire - at 2013.04.09 23:11:00
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17. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: ShahFluffers wrote: Because a one mid-slot and drone tracking advantage over the 'Geddon completely makes up for everything else the 'Geddon will be equal and/or better at. Oh yeah ! Let's compare these everything : -...
- by Arazel Chainfire - at 2013.04.09 22:57:00
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18. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Now lets look at active shield tanking to see why it actually works. Take a look at the cyclone. Running a single ASB, the cyclone can get the exact same tank as the maelstrom can with a single ASB. But the cyclone also has the agility to get away...
- by Arazel Chainfire - at 2013.04.09 22:17:00
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19. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Now then, on to the hyperion. Lets go ahead and take a look at active armor tanking on the battleship level. Right now, we can take the current fit (2% pg implant needed at max skills for it to fit). [Hyperion, Triple Rep] Large Ancillary Armor Re...
- by Arazel Chainfire - at 2013.04.09 22:16:00
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20. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Ok, after my post on my initial thoughts, I decided to come back and provide a bit more feedback. This time I'll start with the dominix. You aren't changing its fittings at all, but you are giving it a bit more cap and hp. The cap and HP are goo...
- by Arazel Chainfire - at 2013.04.09 22:12:00
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